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Ed_alloc no free edicts
Ed_alloc no free edicts












ed_alloc no free edicts

muzzle origins for projectile weapons (grenades) are now largely fixed. log messages including string concatenation now concatenate integers at the correct position. weapon recoil is now calculated consistently between server and clients. Alternatively you can use it as an update to an older version, specifically to 1264. That means you can still connect to a server and download the maps as they are running. It is a complete game but does not contain the maps and textures and the manual.

ed_alloc no free edicts

You can skip the full version and just download rspecies_1265.zip if you want to. I will only woalk into that solution if we continue to have the problem with next alpha.

ed_alloc no free edicts

A good feature may be to have a surveillance of the used entities each round for example and store that information per map counting up the rounds. Alternatively, it may be with many followbots or any other entity that gets spanwed but never removed. Lets see if this happens on a certain map only. L - 19:50:04: FATAL ERROR (shutting down): ED_Alloc: no free edictsįATAL ERROR (shutting down): ED_Alloc: no free edictsĪfter a little research, I think it may be map related. SZ_GetSpace: overflow on netchan->message not enough informationĬANT - sometimes after a while, the client side weapon stops working and only switching weapons helpsĬANT - after several rounds, he server is getting out of edicts and the client randomly terminates after a while not enough information for reproducing itĬANT - sometimes a reconnected player cant see any entries in the scoreboard. DONE - standard melee weapons still have a power weapon effectĭONE - the 'No Leader' button should be a 'Toggle Leader' button instead (default false).ĭONE - the lives in HUD are calculated wrongly by factor 10 in the case of BT devastatorĭONE - when killing yourself below 0 points, you get a lot of points (integer overflow)ĭONE - when being out of spawns, you cycle the class and weapon menusĭONE - necron speeds are too low, even wraithsĭONE - followbots and robots don't stop shooting once they startedĭONE - when a player disconnects during round end, the round state is bogusĬANT - when reconnecting, the mouse look gets turned off.














Ed_alloc no free edicts